Standard Surface
ArnoldShader
https://gyazo.com/2aa8c837b33cbca7ef8b503883b74443
The standard_surface shader is a physically-based shader capable of producing many types of materials.
Standard Surface - Arnold for Maya User Guide - Arnold Renderer
Autodesk
の規定する
PBR
Shader
いろんな Renderer で採用(参考に)されている
links
Autodesk Standard Surface
Autodesk/standard-surface: White paper describing the Autodesk Standard Surface shader.
Renderer
MaterialX:
ND_standard_surface_surfaceshader
Redshift:
Standard Material
Omniverse:
OmniSurface